Projects at TGA

Space Trip

Save an astronaut from losing their oxygen while experiencing a psychedelic trip through mind and space

Contributions:

  • Toon shader, outline shader, adapting to use metallic & roughness, emission, dithering away when close to camera, color scroling
  • Various gameplay aspects
    • Random cow textures

Library of Illusions

Climb your way up the library while solving puzzles based on optical illusions to aid the Grand Owl

Contributions:

  • Movement system
  • Book which follows player
  • Visual indicator of locked platforms
  • UI implementation

Bortom Gården

Tomte's father is dying! Jump, slash, and dash through the dangers of Nordic folklore to recieve help from Trollmor!

Contributions:

  • Outline shader
  • Gameobject-component system
  • Physics
  • Importing levels from Unity into TGA's engine

Huntress

Don your monster slaying gear and brandish your silvered blades as your root out and destroy the horrors spreding their evil from an ancient castle

Contributions:

  • Easy-to-use system for importing variables from Unity
  • Particle system
  • Animation system
  • Integrating mesh instancing

Phone Home

You are a captured alien! Now you must decode the inferior human symbols to... Phone Home!

Contributions:

  • Engine, rendering
  • Importing levels from Unreal into Sisyphus
  • Cache-friendly, self-registering factory component system
  • Asset-to-engine pipeline

Spite: Into the Deathless Lands

A terrible demon has cursed the mountain with eternal undeath. Armed with your divine spear you must cleanse the land and bring peace to the trapped souls

Contributions:

  • Mesh instancing
  • Material importing from JSON, intead of from Unreal
  • Integrating PhysX
  • Navmesh importing and integration with PhysX
  • Easter egg, 1600 bananas falling on player

Glint

A dark malady threatens your homeland, Tinkerer! Venture deep into the earth, harness arcane light and root out the corruption with your makeshift crystal-gun!

Contributions:

  • Editor
    • Prefabs, object picking, copy-paste, and more
  • Particle system
  • Script Graph
  • 20x FPS improvement
    • This allowed much higher freedom for Level Designers regarding lighting, mesh count

Scrap Battle

Scrap and scramble against your friends in deadly boomerang battles to claim the title as Apex Vermin of New Junk City

Contributions:

  • Improved animation system, animation blending
  • Further editor development
  • Various scripts and behaviors

Projects at LBS

Rowers 2.0

Defeat your foe in an epic one-on-one battle while rowing down a canal

Collaboration with Dino Zvonar

Contributions:

  • Undertale Sans character
  • Rowan from GTA character
  • various gameplay features

Stalingrad

Defend the courthouse from German reinforcements while waiting for help to arrive!

LBS Game Awards 2021 Submission

Collaboration with Emil André and Sebastian Fors

Contributions:

  • PPSH gun
  • Reload animation
  • All textures
  • All programming

Call of Ships

Defeat the enemy team in a multiplayer capture-the-flag fight

LBS Game Awards 2022 Submission

Contributions:

  • Solo Unity project
    • Pier model was made by Dino Zvonar
    • Cannon sound effects were not made by me